AI Insights · Timothy · July 2024
Top 5 PVP Games Performance in Netherlands Q2 2024
Explore the performance of the top 5 PVP games in the Netherlands for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the Netherlands witnessed notable trends in the performance of the top 5 PVP games on a unified platform. Using data from Sensor Tower, we delve into the downloads, revenue, and weekly active users for these popular games.
Brawl Stars from Supercell experienced a dynamic quarter. Revenue peaked at around $443K at the end of April but saw a dip to approximately $238K by mid-June, before recovering to $307K. Downloads fluctuated, starting at 44K in early April and dropping to about 22K by the end of June. Weekly active users remained relatively high, with a peak of 822K in mid-April and a slight decline to 749K by the end of June.
Roblox by Roblox Corporation had a consistent performance. Revenue showed an upward trend, starting at $124K in early April and reaching $159K by early June. Downloads remained steady, averaging around 11K to 13K per week. Active users were robust, peaking at 1.1M in mid-June and maintaining that level through the end of the quarter.
MONOPOLY GO! from Scopely, Inc. had varied metrics throughout the quarter. Revenue peaked at $149K in late May but dipped to approximately $88K by mid-June. Downloads showed a declining trend, starting at 7.7K in early April and falling to 5.4K by the end of June. Weekly active users remained stable, averaging around 64K to 66K throughout the quarter.
Coin Master by Moon Active demonstrated a steady revenue flow, starting at $118K in early April and stabilizing around $107K by the end of June. Downloads remained low but steady, averaging around 2K per week. Active users saw a slight decline from 36K in early April to 29K by the end of June.
Finally, PUBG MOBILE by Tencent Mobile International Limited showed fluctuating revenue, peaking at $159K in late May but dropping to $64K by the end of June. Downloads also varied, with a peak of 5.3K in mid-May and a low of 3.5K by the end of June. Active users remained relatively stable, hovering around 65K to 69K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.